24 Carets - Fine Purveyor of Electronic Games

24 Caret Games is an independent developer dedicated to making enjoyable interactive. Entertainment for audiences all over the world. Creating fun games can seem to some like catching lightning in a bottle. However, we at 24 Caret know it is equal pat art and science. We have the creativity and the technical knowhow to make entertaining games for the global game market.

Our development methodology is structured around rapid iteration. Creating an entertaining game is similar to the process of evolution. Great game developers take an idea and are never content with it. They try to mutate it in many different ways trying to find something that works even better than what they had before. This evolutionary trial and error process can be long and slow. Luckily, we have experienced developers with a 6th sense for fun and tools built around allowing us to quickly test different ideas.

Similar to survival of the fittest, game developers need to know when to let go of an idea when it doesn’t “fit”. This is one of the hardest things for game developers – to throw out months of work, but the best game developers know that is the nature of the industry. Although many developers worry that throwing away work is wasteful, we at 24 Caret Games know that is not a waste – knowing what doesn’t work helps us along the path towards what does.

The importance of rapid iteration is infused into our company DNA. Our tools, pipeline and all of our processes revolve around the need to refine our products as quickly as possible. 24 Caret Games has an experienced team that has worked on many games and many different pipelines, so we have vast knowledge to draw on when creating our own internal technology.

                                                                                                                                                                               Although we have an impressive technical background, we are not in the business of creating tech demos. We are passionate about technology and are interested in building cutting edge games, but the technology is only the means we use to deliver a great experience to gamers. When we are salivating over the specs for the latest and greatest video card or rumored next gen console, it’s not because we see the opportunity to display more polygons or increase the shader instruction count, but because we know how to use those tools to create a better experience.

In the end, we are extremely dedicated to our games. We have voracious appetites for knowledge about games or any other disciplines that can help us polish our product more. Whether it’s film techniques, fine art composition, or software engineering paradigms, we strive to learn all we can in order to create the best games.

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